Category Archives: Student Gaming and Engagement

Supporting Australia’s new digital technologies curriculum with Unity Courseware

The world we live in today is digital first. Ubiquitous digital systems such as mobile and desktop devices and networks are transforming industries – from work, to education, to recreational activities. Digital systems are supporting new ways of collaborating and communicating, and these technologies are an essential problem-solving toolset in our knowledge-based society. This means that it is critical for teachers and students to possess deep knowledge and understanding of digital systems, in order to fully utilize the various components and benefits of information systems.… Visit the author's original post

Catapulting school students into space with Cuberider

If the idea of sending something into space on a rocket to the International Space Station seems like a far-out concept, you’d probably not be alone in your thinking.

However, two people passionate about space, science and technology have made this reality for over 1000 Australian high school students. In 2016, Solange Cunin and Sebastian Chaoui launched the Cuberider learning program with the aim of turning STEM into an  exciting, creative and highly collaborative exercise.  The program gives young students practice in the highly sought-after skills they’ll need for their future careers, such as coding, data analysis and critical thinking.… Visit the author's original post

Minecraft in the Science classroom (Gaming and Student Engagement)

Guest post by Megan Pusey, Microsoft Innovative Expert Educator.

If you have ever played a video game you will know how addictive and engaging they can be. Indeed, they are intentionally designed to be enjoyable to play. With 68% of Australians playing video games, it’s no surprise they are making their way into the classroom (IGEA 2016). One game in particular, Minecraft, has taken the world by storm selling over 106 million copies as of June 2016. If you haven’t seen or played it before Minecraft is a game where you can build anything you can imagine out of digital Lego.Visit the author's original post

Minecraft Education Edition used in year four class

minecraft-edu-mrs-bakers-tearoom

Teachers are choosing innovative ways to get 21st teaching into classrooms and an example of this can be found on Mrs Barkers Tea Room blog. By using Minecraft: Education Edition, students were engaged and learned problem solving skills in an interactive and imaginative platform.

Minecraft’s spatial thinking and pixel art creates an excellent opportunity for students to work on mathematics and visual arts objectives in an engaging environment.

The game engages students creative and collaborative abilities, providing a different way of developing students’ skills.

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“Inking the thinking” collaboratively

Hawkesdale P12 College, Victoria in Australia connected with a rural school in Japan using Skype.

Hawkesdale P12 College, Victoria in Australia connected with a rural school in Japan using Skype.

In December, 2015, year 8 students from Hawkesdale P12 College, Victoria Australia connected with a rural school in Japan using Skype. Students at Hawkesdale are isolated geographically and culturally but were fortunate to be part of a research project on “Inking the Thinking” with the Victorian Department of Education  and Microsoft. This meant that each student in year 7 and 8 had a Surface Pro device with a digital pen.Visit the author's original post