Category Archives: STEAM

Day 4 @ BETT 2017 – Hacking STEM in the Maker Space

So as the final announcements ring out over the public address system, the shutters come down at the ExCel, and the weary legs and feet of exhibitors and visitors alike carry us all home, BETT 2017 draws to a hugely successful close. We hope you’ve enjoyed coming to our stands and seeing all of our connected speakers across the show floor, but most importantly we hope that you leave BETT 2017 with some inspiration and confidence for new classroom ideas and digital transformation in your place of learning.

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Students build 64mph rocket car in Bloodhound inspired BBC micro:bit project

Earlier this month saw the launch of the Race for the Line BBC micro:bit Rocket Car Competition – a nationwide challenge in which teams of 11 to 16 year olds will design and build foam rocket cars before pitching them against each other in head-to-head races.

The competition is a joint venture between Microsoft and the Bloodhound Engineering Project, aiming to get more children thinking about and excited by science and computing. To mark the official launch of the Race for the Line BBC micro:bit Rocket Car Competition, technical experts from Microsoft, the British Army and the Bloodhound Engineering Project visited Kennett Secondary in Thatcham to help the students there build and race their own rocket cars!… Visit the author's original post

NYC DOE Supports Innovative Teaching

Recently, I delivered several Redefining Learning PD sessions for NYC DOE educators. Teachers were thrilled to discover Microsoft’s OneNote and Class Notebook. Part of Office 365, Microsoft has made technology free, accessible and is helping to equalize the playing field in education. Teachers no longer need to stress over xerox copies and handouts being completed in time. Paperwork does not need to be carried home for scoring as all notebooks are stored in the cloud.  Digital notebooks are created and quickly duplicated for different subjects or classes.… Visit the author's original post

Teaching Coding for Beginners


In this 3 part series, Matthew Jorgensen will present some reasons for everyday teachers to start delivering ‘coding’ in the teaching and learning process. Then, he will demonstrate a number of visual programming tools that are mostly free, easy for teachers to master and always engaging for students. Finally, he will address examples of coding elaborations in the Australian Curriculum, to show practical examples of how classroom teachers can address these elaborations.

Part 1 – The Educational Imperative to Teach Students to ‘Code’

learn to code

Visual programming, like web 2.0, has enabled consumers to become producers.… Visit the author's original post