Games Based Learning is a fantastic way for teachers to engage with students on their own terms, providing an incredibly versatile and flexible environment and medium that allows for new concepts to be introduced and a huge variety of subjects to be covered. Earlier this year at January’s BETT 2016 we were fortunate enough to have Stephen Reid of Immersive Minds – an education consultancy specialising in the use of technology and games-based learning – speaking on our stand all about the innovative ways he has been helping schools to use Minecraft in the classroom.… Visit the author's original post
Regular readers of this blog may have previously come across references to and extracts from Daily Edventures, Anthony Salcito’s blog that tells the stories of his various encounters and conversations with those he calls ‘global heroes in education’.
The use of gaming as a medium to expose young learners to new concepts and ideas, and through which they develop new skills, is something that is becoming increasingly commonplace in schools all over the world. Stephen Reid is seen as a real innovator in the field of games-based learning, and his organisation, Immersive Minds, works with clients to bring technologies like podcasting, animation, filmmaking, mobile and tablet, coding, games and games-based learning to the forefront of educational thinking and practice.