Category Archives: game-based learning

“I thought I was alone in my ideas for greater understanding and access to technology.” – Linda Sydes, Australia


Linda Sydes
Year 5 Primary School Teacher
Meridan State College
Queensland, Australia

Linda Sydes’ favorite classroom activities let her students show their understanding of learning in a creative way – but how they do that is largely up to them.

“Many choose to use Minecraft,” Sydes says, citing a project where her students showed how Moreton Bay (near Brisbane, Queensland) has changed from pre-European settlement to convict times, and from the 1800s to today.

“Students built the first settler camps, the second fleet ships, soldiers barracks, and the Storey bridge,” Sydes explains.… Visit the author's original post

#MIEExpert guest post – Gamification Vs Game Based Learning, by Simon Baddeley

These terms 'Gamification' and 'Game Based Learning' are often misunderstood and even more often used interchangeably.  They are sometimes seen as modern, digital strategies that drive eLearning programs however their roots are much more embedded in everyday Teaching and Learning than you might think. In the following article, Microsoft Innovative Educator Expert Simon Baddeley explores gamification and game based learning through Minecraft, and shares some of his experiences.… Visit the author's original post

“When I started to realize that I didn’t have to teach alone, and that there were many mentors and resources to turn to, my teaching was transformed.” – Meenoo Rami

Meenoo Rami
Manager, Minecraft Education at Microsoft
Seattle, Washington, USA

Meenoo Rami has taken a diverse path as an educator – both in the traditional sense, and also in the world of technology. Rami is a national board certified teacher who taught students English for ten years at Philadelphia’s Science Leadership Academy. She is the author of Thrive, and currently works as manager for Minecraft Education at Microsoft, where she helps educators, districts, and organizations reimagine game-based learning for classroom practice.… Visit the author's original post

“The Global Enterprise Challenge helped our youngsters foster their role as global citizens and increase their awareness of cultural, economic, educational, technological, and environmental issues.” – Rana Sabbidine, Lebanon

Rana Sabbidine
School Principal
Makassed Khalil Shehab School
Beirut, Lebanon

When you ask Rana Sabbidine, principal of Makassed Khalil Shehab school in Lebanon, about an experience that defined her as an educator, she doesn’t hesitate.

“Participating in a real-life project and winning the first prize worldwide in the Global Enterprise Challenge (GEC),” Sabbidine tells us. “This project gave our students the chance to develop their entrepreneurial and 21st century skills, as well as highlight new insights that help them widen their future career choices.… Visit the author's original post

Connecting students to science and fun – Tom Gamble, USA

Tom Gamble
Middle School Math and Science Teacher
Omaha Virtual School
Omaha, Nebraska, USA

“One of my favorite activities is having students model elements, compounds, and mixtures in Minecraft aligned with my eighth-grade standards in Physical Science. Students were excited to model their products using the components within Minecraft. They created an “arena” to put their items, used signs to describe them, and photographed them to export to their exit tickets for the day as their evidence. Whether they turned iron ore into iron, or sand into glass, they found multiple models to show their understanding.… Visit the author's original post

GUEST POST: ‘Using Minecraft as a tool for learning with very young children’ by Tracy Broadbent

Following last month’s UK launch event for Minecraft: Education Edition, we are pleased to share another guest post from one of the keynote speakers. Below, teacher and author Tracy Broadbent reflects on her experiences of using Minecraft with young learners, and offers some advice on how other educators can get started and bring their own curriculums to life.



Using Minecraft as a tool for learning with very young children.

It can be a daunting thing, using Minecraft Education Edition in the classroom when your charges are only about 5 years old and already have a strong idea about what they should do in Minecraft.… Visit the author's original post

“Embrace the intimidation. Nobody among today’s adults is an expert at computer science; it is a field of self-learners.”

Hadi Partovi CEO and Founder, Seattle, Washington, USA @hadip

Embrace the intimidation. Nobody among today’s adults is an expert at computer science; it is a field of self-learners. So, entering a classroom trying to teach a field that you’re not an expert at is expected. In fact, modeling your own learning is one way you can show your kids that this is how you learn. You don’t just get lectured and taught something by know-it-all experts. You, as a teacher, learn alongside your students.… Visit the author's original post

“Ultimately, I want kids to pursue life goals based on passions they encountered in school – similar to my school experience.” – Brian Aspinall, Canada

When we first spoke with Microsoft Innovative Educator Expert Brian Aspinall last year, he shared his passion for helping his students solve problems systematically, all with the help of computer science and STEM.

While Aspinall’s a veteran of using technology in his classroom – Minecraft and coding have been part of his teaching toolbox for years – he has never viewed it as a silver bullet for education transformation. Aspinall’s popular blog shares that philosophy, as well as his perspective on assessment, professional development, coding and 1:1 learning environments.… Visit the author's original post

“Why would you want to learn computer science? It’s so you can solve problems in other domains.” – Mark DeLoura, USA

Here at Daily Edventures, we’ve talked for years about the vast potential for gaming in the classroom. Games engage kids with activities they already love, and when used properly, have the ability to teach critical skills like computer science, skills that can turn into exciting and lucrative careers.

For Mark DeLoura, the connection between computer science and gaming is undeniably strong. A leading figure in the global video game industry, DeLoura has worked at some of the largest game companies in the world, including Sony and Nintendo, and served as Editor-in-Chief of Game Developer Magazine .… Visit the author's original post

Games Bring Learning to Life -Jim Pedrech, Canada

By now, it’s widely accepted that games-based learning can be highly effective, and no one would dispute that games generate unbridled enthusiasm among students. Microsoft Innovative Educator Expert Jim Pedrech has taken the use of games a step farther, creating new games that are perfectly suited to his curriculum goals and his students’ needs.

Pedrech, a self-described “pedagogical late bloomer,” began his teaching career in a hogwan (a privately-run, after-hours institute) in South Korea. “I think I was more of a deliverer of content than a teacher, someone who dutifully does his job without really understanding its potential,” he says.… Visit the author's original post

Shafaque Riaz: Moving learning games forward

by Shafaque Riaz
Expert Educator Columnist, UAE

Due to the stretched gap between my posts, I missed the connectivity with my readers, but I am happy to be back and sharing some of my experiences. As I mentioned in my earlier post, this time my focus is to talk over hurdles we as educators face by introducing games in mainstream lessons as a medium of instruction and how can we overcome them to use games effectively for learning.

Primarily we should have clarity that it is neither the computer game nor the technology that promotes learning, but the play surrounding it.… Visit the author's original post

Shafaque Riaz: Gamified Learning Experience for 21st Century Learners

by Shafaque Riaz
Expert Educator Columnist, UAE

Gamification is the use of game elements and design techniques in non-game contexts. I will start with an example of Nike Plus Accelerometer fitted in Nike Shoes. This device tracks every single step you take when you are running. It tells how far and how fast are you running. It communicates wirelessly with a smart phone. It makes the experience of running more like a game that tells how fastest you run, the longest run you ever had and various kinds of tracking data.… Visit the author's original post

Shafaque Riaz: Learning Happens in Every Problem-Solving Experience

by Shafaque Riaz
Expert Educator Columnist, UAE

This time focus of my post is that how game design naturally supports learning. For me, learning is something that happens across every context that you’re in. Each time you’re involved in a particular form of problem solving whether it’s easy or hard, you’re engaged in some form of learning. Now a days the modern games are designed with a provision of set of experiences assuming that learners are active constructors of meaning with their own drives, goals, and motivations.… Visit the author's original post

Sukmawati Rahmad: Microsoft Mouse Mischief- How to Use and Tips

by Sukmawati Rahmad
Expert Educator Columnist, Indonesia

sukmawati-pictureHave you ever confused asking students who love playing game to learn? In this digital century, children get used to interact with many gadgets but many of them cannot use the gadgets properly. They get cultural shocked. They use them mostly for playing games even when they are in classroom. They always wait for any opportunities using their gadget for playing than studying. So perhaps the following article can inspire you how to prepare a learning process in this situation.… Visit the author's original post

Match Attacked

For some people, they are a scourge in the playground – leading to fights and friendship strange. To others, mainly boys – big and small! (probably) they are a normal part of growing up.

Match Attax cards are the annual ‘in-thing’ in the playground – a combination of Football stickers and Top Trumps. They are the one thing that boys in my class collectively become obsessed about for the football season. They regularly carry their folder of precious card memorabilia around the playground – looking for fellow collectors to trade their ‘Doubles’ with.… Visit the author's original post

Shafaque Riaz: Game-Based Learning- Unconscious Learning through Fun, Fantasy, and Challenge

by Shafaque Riaz
Expert Educator Columnist, UAE

I am a Microsoft Innovative Educator Expert for 2014 and 2015 from Dubai. My interest in gaming mainly started from seeing my sons’ craze about games. My kids never seem to get enough of their video games. I tried hard to separate them from their game consoles until the day my seven years old expressed his understanding of different construction building materials and their suitability in changing environmental factors. He learnt these facts when he was playing Minecraft to design houses and farms.… Visit the author's original post